During our first year we offered a programme of ’52 Things’ made with and for the city’s creative community to showcase the fantastic people and places in our city. You can find the full 52 here.

One of the benefits of being based at Cardiff University is that we work alongside people who are researching and working in the creative economy. One of our team, Professor Ian Hargreaves, recently led a session for some third year journalism students and to kick off the debate presented 22 questions for the creative economy in 2016.

We thought we'd share them with you...

1. Big Data. Is ‘Big Data’ the ‘crude oil of the digital, creative economy’ or its asbestos? Bearing in mind issues such as privacy, ‘trolling’ and other social concerns?

2. Robots. Who will lose their jobs to robots this year or in the next five years?  Will creative jobs be resistant to the growth of machine or artificial intelligence?

3. Music. Is Spotify (or Deezer or other music streaming services) the long-imagined ‘celestial jukebox’?  Is this, in effect, a solution to the vexed problem of theft of copyright-protected music files on the internet?

4. News. In the last 20 years, the aggregate sale of UK national newspapers has fallen by half.  Yet this week, the first new national newspaper (excluding Scotland) was launched. Is the newspaper dying or being re-born? Or have we simply found better ways of making and sharing news in the digital era?

5. Platforms. Can anyone make a successful business model based upon advertising on the internet other than the major technology platforms, such as Google, Facebook, Amazon and Apple? Are these companies too big and too powerful?  Should politicians or competition authorities break them up?  Has Silicon Valley set a moral as well as a technological example?

6. VR for all. Is consumer targeted virtual reality going to be the ‘new new thing’ of 2016?  Or is there something else out there waiting to surprise us?

7. Internet rules. Does it matter that no-one knows who runs the internet or indeed how to run the internet?

8. Artificial emotional intelligence. Are computers capable of emotional intelligence? If they are, how would this affect the video games scene?

9. Shopping. As Amazon hooks up with Morrisons and Sainsbury bids to control Argos, what are the prospects for the high street and e-commerce in 2016? Has digital shopping reached its limits or only just got started?

10. Social media. Are social media bad for your mental health?  Is 3 to 5 hours a day of online activity bad for young people or a new normal?  Relax!

11. IOT. The Internet of Things was supposed to bring us the fridge that orders food to re-fill itself.  Where will be the next areas of sensor saturation?

12. Europe. Does Europe want or need a continental-scale market in digital products and services?  Will it get the go-ahead for one in 2016?

13. Video. The internet is filling up – with video. What are the implications of this shift to a visual online culture?

14. Drones. Should we love them or fear them?

15. STEAM. Should the people who make policy about university research and other matters (ie our politicians) be more focused upon STEAM than STEM? Is there any chance of a shift?

16. Universities. If you were designing a new University for the Creative Economy, what would be its main features?

17. BBC. Can the BBC survive or even prosper in a world of ‘over the top’ television?  What are the Beeb’s strengths and weaknesses? Who will win in the ‘over the top’ race?

18. Games. What sort of qualities will mark out the most successful video games of 2016?

19. China. Is 2016 the year when ‘Created in China’ supersedes ‘Made in China’?

20. Creative Cardiff. What makes a great creative city?  Is Cardiff already one? If not, can it become one? Will Creative Cardiff be a significant player in this story?

21. Creative Citizens. Is 2016 the Year of the Creative Citizen?

22. My job. How do I get a job and/or make a living in the creative economy?

Image credit: Flickr - Mitch Altman